Research: Film, Television & Digital Media
Bridging Media on Cultural Sites: the Colosseum as Media for Non-linear Storytelling was an experimental project in collaboration with Centro Sperimentale MEDIARS. It aimed to create engaging non-linear storytelling media based on historical scenes (known and unknown) in the Colosseum using video streaming, HTML5 technology and mobile phones combined with storytelling and cultural elements.
As one of the most popular monuments in the world, the Colosseum is able to attract and seduce millions of visitors every year. It has inspired not only numerous movies and television programs well known to the international audience, but also new media products such as websites, interactive DVDs and video games.
Rieti and Rome, Italy, 2011-2012.
The pilot episode of Bodies for a Global Brain was one of two productions resulting from TFT's participation in Google's Glass Creative Collective and the corresponding two-semester course, Location-Based and Audience-Aware Storytelling, taught by REMAP's Jeff Burke. A web series written by graduate film student Eben Portnoy, as a collaboration with students from a variety of UCLA schools ‒ Computer Science, Business, TFT, etc. ‒ Global Brain was an experiment in how dialogue is created and how this process can be impacted by online audiences.
ATC was a multidisciplinary research effort by the UCLA Departments of Electrical Engineering and Film, Television and Digital Media. The project investigated and prototyped the use of wireless sensor networks to monitor and record the conditions of feature film production, to support the cinematographer and script supervisor. ATC was supported by the Intel Research Council.
Recoding Innovation was a research project sponsored by the National Science Foundation to create original, short-form multimedia documentaries that present new perspectives on the roles of ethics in innovation. The project, produced by UCLA REMAP and the Eyes of the World Media Group, explored how ethics act as a generative force in science and engineering. Targeting an audience of undergraduate and graduate students, it encouraged consideration of ethics as not simply a constraint, but as a positive, creative motivation in professional pursuit.