Created by REMAP's Jeff Burke and Fabian Wagmister, in collaboration with artists Michael Parker and Troy Rounseville, Wellspring is an original, digitally interactive sculpture that serves as the trailhead for the paths of the Interpretive Media Laboratory (IMLab)'s LASHP Trails App. A partnership between UCLA REMAP and California State Parks to conceive and prototype innovative approaches to interpretive technology for urban spaces, IMLab's "living laboratory" is the Los Angeles State … [Read more...] about Wellspring
Interactive Installations
Esteros del Ibera
Esteros del Ibera was an interactive installation in Buenos Aires that allowed groups of visitors to explore the landscape of the protected Ibera Wetlands in northwest Argentina. UCLA REMAP and Open Perception's OpenPTrack was used as the interface between the visitors' movements and the piece's media, enabling them to play through the point of view of individual animals. As individuals moved around the space, their perspectives followed as if moving through … [Read more...] about Esteros del Ibera
Navilandia AL SUR !
Navilandia AL SUR ! comprised Christmas decorations distributed and tracked throughout Buenos Aires. Found in 2001 when Fabian Wagmister acquired the abandoned warehouse that would become cheLA (Centro Hipermediatico Experimental Latinoamericano), the lights, wreaths, artificial trees, fake snow, and other ornaments were used by hospitals and nonprofits (arts, advocacy and student groups) to build resonant installations throughout the city. As the organizations took the materials and created … [Read more...] about Navilandia AL SUR !
aboutface/Faces
A web-based installation created for the Non-Fiction/Digital Media Showcase at the the 23rd annual UCLA School of Theater, Film and Television Film Festival (June 2014), aboutface used information and photographs generated by users to give a subjective identity to the city of Los Angeles that could be examined and changed by the viewers. Audience members entered personal information and had their pictures taken, and were given the opportunity to alter their profile and manipulate the averages. A … [Read more...] about aboutface/Faces
Ambient Informatics
In most cities, even though sidewalks are occupied by pedestrians throughout the day, they are neglected spaces. People waiting at bus stops, for example, are often frustrated by inhospitable conditions and a lack of information about arrivals and other schedule details. With smartphones, applications like Next Bus, and 511 services, many people are able to access public transport data. However, when transport services are not connected to an “app,” or serve those without technology in their … [Read more...] about Ambient Informatics
Interactive Digital Media Showcases
Since the beginning of the 2013-14 academic year, REMAP researchers and artists have been supporting the work of students in the UCLA School of Theater, Film and Television (TFT)'s Interactive Digital Media (IDM) concentration. Under the supervision of REMAP's Fabian Wagmister and Jeff Burke, the students have developed and built interactive installations as their thesis projects, premiering at UCLA and the Interpretive Media Laboratory (IMLab). Initially called the "Non-Fiction/Digital Media … [Read more...] about Interactive Digital Media Showcases
Cybermural: Interactive Digital Mural at Los Angeles State Historic Park
Funded through a National Science Foundation (NSF) Early Concept Grant for Exploratory Research (EAGER), the Interpretive Media Laboratory (IMLab) partnership between UCLA REMAP and California State Parks was furthered with the creation of an interactive digital mural in Los Angeles State Historic Park (LASHP), while incorporating research in the learning sciences, and creating a prototype cyberlearning experience. The public space installation was an opportunity for informal learning … [Read more...] about Cybermural: Interactive Digital Mural at Los Angeles State Historic Park
Bridging Media on Cultural Sites
Bridging Media on Cultural Sites: the Colosseum as Media for Non-linear Storytelling used video streaming, HTML5 technology, and mobile phones to create experimental narratives based on historical scenes (known and unknown) in the Colosseum. One of the most popular monuments in the world, the Colosseum attracts millions of visitors every year. It has inspired numerous movies and television programs, as well as websites, interactive DVDs, and video games. This research project created a … [Read more...] about Bridging Media on Cultural Sites
Transmedia Hollywood 2012
REMAP collaborated on the creation of a sculpture which visualized creative labor and its relationship to gross domestic product (GDP) across the world. It had five intertwined strands of 50 lighting elements, each of which represented a country. They were arranged by GDP per capita, progressing from the so-called “global north” (Norway) to the “global south” (Ethiopia). The system faded through a decade of creative labor data from the UN for each country, for each of four categories: 1) … [Read more...] about Transmedia Hollywood 2012
Memoria Barrial
Memoria Barrial was an installation in the Buenos Aires Subway created by Fabian Wagmister, with technology conceived by Jeff Burke, and built by Zening Qu, James Dellemonico, Taylor Fitz-Gibbon, Santiago Núñez, and others at REMAP and cheLA. The interactive, multi-projector installation explored a 3D virtual space containing media artifacts from the history of Parque Patricios, the neighborhood of the newest Subte station in Buenos Aires. The project stemmed from REMAP's ongoing work with … [Read more...] about Memoria Barrial
Remapping LA
Remapping LA was a long-term research effort that engaged urban communities in the design of technological systems that express their cultures and identities, and is the predecessor of the Interpretive Media Laboratory (IMLab), an ongoing collaboration between UCLA REMAP and California State Parks. Remapping LA featured a decentralized approach to technological development, centered on three key principles: 1) participation of the general populace, with an emphasis on the involvement of Los … [Read more...] about Remapping LA
Mobile HiFi Tours
Mobile HiFi Tours were created in collaboration with Public Matters, the Center for Embedded Networked Sensing, and the Pilipino Workers Center of Southern California. The mobile, location-based applications were created to "enable the user to travel through time, to experience the evolution of the neighborhood and the migration of Filipinos across Los Angeles through the stories of immigrants who have called it home." Guide topics included housing, employment, language, transportation, social … [Read more...] about Mobile HiFi Tours
Skyline Traces
Skyline Traces was a mobile application developed as part of REMAP's IMLab partnership with California State Parks. Using GPS tracking, it created a window through which users could explore the hidden history of Los Angeles State Historic Park (LASHP) and its relationship to the City of Los Angeles. Visitors carried a tablet to explore historical and thematic connections among LASHP, its neighborhoods, and Los Angeles itself. For example, when visitors walked over landmarks now underground, the … [Read more...] about Skyline Traces
Eco-Interns/Earth Day Latino
Twenty-five Latinx students gathered on the first weekend of April 2011 to engage in a cultural media project with Fabian Wagmister. Armed with mobile phone cameras, they actively researched and gathered information in the Los Angeles State Historic Park. Together they created a collective expression of the co-existence of nature and the city. The efforts were translated into a billboard, and the final artwork was unveiled opposite the park on Earth Day Latino. There, for the first time, a … [Read more...] about Eco-Interns/Earth Day Latino
ludiCity
ludiCity was a situationist-inspired participatory experience/performance created by Fabian Wagmister and Jeff Burke that used mobile technology to promote collective exploration of and dialogue about Los Angeles, its psychogeography and historicity. Gallery 727, Los Angeles---2009. … [Read more...] about ludiCity
Beacon
REMAP led the design and installation of six interactive lanterns in the window of UCLA Family Commons. The lanterns had 600 individually addressable elements, with colors that changed to reflect how residents of Santa Monica felt each day. People could share their emotions anonymously through a website and Facebook, and these responses affected the lantern's colors. The spectrum of emotions translated into the different hues of the lanterns---orange-yellows for good; purple-blues for bad; green … [Read more...] about Beacon
Remapping LA: Hollywould
In Remapping LA: Hollywould, led by UCLA REMAP, the community around Hollywood Boulevard investigated and articulated their interpretation of the urban neighborhood’s physical, cultural and social identities, resulting in a showing at Los Angeles Contemporary Exhibitions (LACE). Community organizations from the area collected geotagged, keyworded images, audio, and video---using cutting-edge technology, such as interpretive databases, online media, and mobile computing. These were fused … [Read more...] about Remapping LA: Hollywould
Junction/Juncture
As part of the long-term Remapping LA effort, an outdoor interactive digital mural was designed and installed in the Los Angeles State Historic Park. Junction/Juncture invited people to investigate and engage with Los Angeles history. The 60-foot wide projection, driven by original networked graphics software, responded to mobile text messages, the Metro train’s movement through the Sepulveda Dam, and traffic in the nearby streets---creating a dynamic display of image, video, sound, and … [Read more...] about Junction/Juncture
Quartieri della Memoria
Quartieri della memoria was an artwork for public spaces created under the direction of Alessandro Marianantoni. It focused on oral memories and set up a theater of memory as a cultural rite in the audience’s mind. Rieti, a town in the center of Italy, was chosen as the project's case study---because of the way the relationship between its residents and public space changed due to economic policy. The pre-design phase consisted of cultural research on anthropological meanings, focussed on the … [Read more...] about Quartieri della Memoria
South@North@South (sanas)
As an extension of the long-term, evolving international collaboration between the UC Digital Arts Research Network (UC DARNet) and the Centro Hipermediático Experimental Latinoamericano (cheLA), South@North@South (sanas) was at once 1) cross-cultural dialogue, 2) technological research, and 3) a public art production process. This multilayered, multidisciplinary project sought to investigate and generate a set of tools for meaningful dialogue and exchanges between artists and communities from … [Read more...] about South@North@South (sanas)
ImageAbility
ImageAbility was an interactive installation and participatory mapping tool at the Chiparaki Cultural Civic Computing Center adjacent to the Los Angeles State Historic Park (LASHP) near Downtown Los Angeles. Part artwork and part tool for community investigation of the city, the goals were to foster dialogue, self-representation, and collective remembering and imagining alternative futures. ImageAbility used a pen sketch-based interface to explore a large database of media about Los Angeles. It … [Read more...] about ImageAbility
Biondi vs. Morel
This installation by REMAP's Fabian Wagmister established interactive relations between the processes and developments of science and technology and the daily context in which the residents of Buenos Aires live. In its structure and functionality, the work appeared like a mirror that, in addition to reflecting the habitual, revealed technological structures and their influence on our cultural identity. Buenos Aires Piensa, Secretaria de Cultura---Buenos Aires, Argentina---November 2004. … [Read more...] about Biondi vs. Morel
Ecce Homology
Ecce Homology was an immersive interactive visualization of genomics data based on Chinese calligraphy. It was created through a unique collaboration between media artists, computer scientists, molecular biologists and bioinformaticists. The piece visualized the operation of a working version of the Basic Local Alignment Search Tool commonly used in bioinformatics. Collaborators: Ruth West, Jeff Burke, Eitan Mendelowitz, Tom Holton, Cheryl Kerfeld, JP Lewis, Ethan Drucker, Weihong Yan, Steve … [Read more...] about Ecce Homology
cheLA
Centro Hipermediatico Experimental Latinoamericano (cheLA) is a research center dedicated to experimentation with converging forms of art and technology, and the potential impact on Latin American cultures. The Center began as a collaboration between Fundación ExACTa of Argentina, the UCLA Program On Digital Cultures, and UCLA REMAP. REMAP artist-researchers have continuously collaborated with cheLA, and with artists in residence at cheLA's complex, such as the aerial performance company Cuerda … [Read more...] about cheLA
Beloved Mnemosyne
In an environment of interactive sculptural objects and water features, visitors, as they approached or touched the installations, heard seamlessly overlaid stories about a family with a father suffering from Alzheimer's disease, and their own memories and loss. Beloved Mnemosyne was created by composer and interactive artist Anne Deane Berman, sculptor Bill McVicar, and REMAP's Jeff Burke. MB5 2000, Oakland---2000. GroundZero Launch at the Tech Museum of Innovation, San … [Read more...] about Beloved Mnemosyne